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New Legendary Affix for Lightning Rods: Double Use. New Legendary Affix for Tesla Coil: Double Use.

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New Legendary Affix for Grappling Hook: Octavio. New Legendary Affix for Bladed Tonfas: Lacerator. New Legendary Affix for Quick Bow: Sharpshooter. Projectiles bounce on the ground twice before disappearing. New Legendary Affix for Ice Shards: Bouncy. Holding the shield button will charge a stronger version of the dash, which can then be used by releasing the button. New Legendary Affix for Assault Shield: Charged Dash. New Legendary Affix for Leghugger: Mitosis. The cooldown is instantly reset if the explosion doesn't hit anything. New Legendary Affix for Explosive Decoy: Foolproof. The first attack throws 3 Crow's Feet in front of you. New Legendary Affix for Wrenching Whip: Retiarus. Increases the last attack's duration by 2 seconds everytime it kills.

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The door cannot be destroyed by mobs (except bosses). New Legendary Affix for Emergency Door: Armored Door. New Legendary Affix for Cocoon: Parry Streak.Įach consecutive parry will reduce the cooldown of the skill the next time it starts. Getting hit while under the effect of the force field will trigger a parry effect. New Legendary Affix for Rampart: Mirror Coating. Recasts the shockwave if it kills at least one target. New Legendary Affix for Punishment: Punish Combo. New Legendary Affix for Gold Digger: Flithy Rich.Ĭrit multiplier increases with your gold. Killing an enemy less than a second after getting hit lets you continue critting with the weapon. New Legendary Affix for Perfection: Almost Perfect. Also, some biomes, like the Bank or Boss Levels, cannot be cursed. Note that this number only counts down when entering a cursed biome. The maximum number of cursed biomes in a run depends on the current boss cell level. It is not possible for all the accessible exits in a level to be cursed, as such, there will always be the possibility to choose a non-cursed path. If a biome is cursed, a skull icon will show up above the exit door leading to it. In short, every biome has a chance to be "Cursed", which means that they will spawn a small quantity of Cursed Mobs, BUT they will also have a +10% chance to spawn a Cursed Chest, and a +1 bonus to their loot level.

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  • We reworked the way the Cursed Mobs spawn!Īnd implemented a new "Cursed Biome" mechanic.
  • 40 New heads to unlock and equip! Go talk to the Tailor's Daughter to know more.Īdded an exit to Master's Keep in High Peak Castle.
  • In 4BC and 5BC, they can spawn in any biome. In 2BC, Sore Loser and Curser can spawn in biomes at depth 4 or more, while Doom Bringer can spawn in biomes at depth 5 or more. Instead, depending on the Boss Cells level, they have a small chance of appearing in any biome: Those mobs are a bit special, as they don't have a specific biomes in which they spawn. If she hits you with more than 50 curses, you die. Curses you with her damageless melee attack, or can ring her bell to stun you. Shoots guided cursed skulls in your direction, with a melee attack if you get too close. A small enemy that cannot deal any damage, but is really sticky and annoying. Increases your damage by 30% if you are Cursed, with +1% per Curse stack. You have 2 seconds to kill an enemy to save yourself, otherwise you die (for real this time). Prevents your death and puts you at 1 HP. The Health Flask no longer consumes a charge when used, but will give you 10 Curses instead.
  • 3 New Colorless Mutations: Cursed Flask.
  • It will deal Critical Damage if you are not Cursed, or will summon an additional ray for each 5 Curses you have. Killing an enemy with it clears 3 stacks of Curse instead of 1. Summons a ray of light on a near enemy dealing heavy damage, after a rather long cast. New Brutality/Survival Skill: Indulgence. However, you get cursed if you hit anything with it. New Tactic/Survival Ranged Weapon: Anathema.įires a very heavy curved projectile that explodes on contact. New Brutality/Tactic Melee Weapon: Misericorde.Ĭrits heavily on mobs with less than 50% health, but, if you don't kill with an attack, you get cursed. New Mobs, Weapons and Mutations that all interact (more or less) with the Curse mechanic!













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