

New Legendary Affix for Lightning Rods: Double Use. New Legendary Affix for Tesla Coil: Double Use.

New Legendary Affix for Grappling Hook: Octavio. New Legendary Affix for Bladed Tonfas: Lacerator. New Legendary Affix for Quick Bow: Sharpshooter. Projectiles bounce on the ground twice before disappearing. New Legendary Affix for Ice Shards: Bouncy. Holding the shield button will charge a stronger version of the dash, which can then be used by releasing the button. New Legendary Affix for Assault Shield: Charged Dash. New Legendary Affix for Leghugger: Mitosis. The cooldown is instantly reset if the explosion doesn't hit anything. New Legendary Affix for Explosive Decoy: Foolproof. The first attack throws 3 Crow's Feet in front of you. New Legendary Affix for Wrenching Whip: Retiarus. Increases the last attack's duration by 2 seconds everytime it kills.

The door cannot be destroyed by mobs (except bosses). New Legendary Affix for Emergency Door: Armored Door. New Legendary Affix for Cocoon: Parry Streak.Įach consecutive parry will reduce the cooldown of the skill the next time it starts. Getting hit while under the effect of the force field will trigger a parry effect. New Legendary Affix for Rampart: Mirror Coating. Recasts the shockwave if it kills at least one target. New Legendary Affix for Punishment: Punish Combo. New Legendary Affix for Gold Digger: Flithy Rich.Ĭrit multiplier increases with your gold. Killing an enemy less than a second after getting hit lets you continue critting with the weapon. New Legendary Affix for Perfection: Almost Perfect. Also, some biomes, like the Bank or Boss Levels, cannot be cursed. Note that this number only counts down when entering a cursed biome. The maximum number of cursed biomes in a run depends on the current boss cell level. It is not possible for all the accessible exits in a level to be cursed, as such, there will always be the possibility to choose a non-cursed path. If a biome is cursed, a skull icon will show up above the exit door leading to it. In short, every biome has a chance to be "Cursed", which means that they will spawn a small quantity of Cursed Mobs, BUT they will also have a +10% chance to spawn a Cursed Chest, and a +1 bonus to their loot level.

